WARHAMMER 40K CONTEST OF CHAMPIONS 2009
COMPOSITION SCORING

Here is the CoC new composition (comp) scoring for the 2009 40K season. Again, the prime consideration was to promote reasonable armies while still allowing every Codex to achieve a perfect comp. Certain codexes (Daemons) has made this difficult as I had to drop many of our old comp scoring mechanics, such as invulnerable saves and deep striking, or daemon armies could not score maximum comp. Since Daemon armies can be exceptionally tough with even a “basic” army I have upped the ante allowing other armies to be stronger by removing certain comp items such as power weapon limitations and AP1 weapons. The changes in the 5th edition rules also made much of the old comp system obsolete as the game has a different focus on victory conditions. This comp system is not perfect, but it is what we have to work with. If I find that people are building completely over the top armies within the comp system I will adjust it over the course of the year.

One last, and very important change to comp. Comp will no longer be a separate scoring category nor a prize category. A player’s comp score will be added to their battle score at the end of the tournament to determine total battle score (so battle score will equal three games battle scores plus the comp score).

I want to thank those of you who contributed time and ideas to the new comp system, especially Steve and Ananda Sisk for their input.

 

        1.      What percentage of your available points are spent on troops selections?

40% or more – 3 points
30% to 39% - 2 points
Less than 30% - 0 points

    2.    Does your army contain more basic troop selections (Troops that can ONLY be bought as a troop selection) than troops that can be bought as a different force organization slot?

 Troop selections > any other single selection – 3 points
Troop selections = any other single selection – 2 points
Troop selections < any other single selection – 0 points

        3.      Does your army contain named heroes?

No named heroes – 3 points
One named hero – 2 points
More than one named hero – 0 points

 4.      Model count. Divide your army cost by 10 and by 8 then consult below (high model count armies are a lot of fun, but in tournament play it can lead to games not being completed which isn’t fair to your opponents).

Number of models less than army cost divided by 10 – 3 points
Number of models between army cost divided by 10 and divided by 8 – 2 points
Number of models less than army cost divided by 8 – 0 points

        5.      Power models. Divide the tournament army point limit by 10 (125 in a 1250 point tournament). Any model that costs more than this number or that has three or more wounds in its profile is considered a power model (except for swarms and named characters).

Zero or one power models in the army – 3 points
Two power models in army – 2 points
More than two power models – 0 points

 6.     Do your infantry (Non jump infantry/bikes/jet bikes/monstrous creatures/Beast/Cavalry) models out weigh your vehicles/walkers/transports 10:1 ?

Infantry outnumber non-infantry 10:1 or more – 3 points
Infantry outnumber non-infantry 8:1 or more – 2 points
Infantry outnumber non-infantry less than 8:1 – 0 points